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Hello! I'm Drew

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Adaptable software engineer with a track record of delivering impactful solutions across defense, finance, and gaming - driven by a passion for building systems that empower creators and enhance player experiences.

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Drew Nelson

ForzaTech Tools Technical Lead 

 

Phone:

818-336-2114

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Email:

DrewNelson1991@gmail.com

 

Location:

Renton, WA / Greater Seattle Area

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EXPERIENCE
EXPERIENCE
March 2021 -  Present

ForzaTech Tools Technical Lead

Turn 10 Studios

  • Add new features and update functionality to the Fuel editor used to make the Forza Motorsport game.

  • Lead content engineering initiatives and ensure that our solutions are achieving project goals.

  • Commune with artists and develop technical plans.

  • Develop new workflow to easily reassign materials in large quantities at a time.

  • Develop new workflow to reduce lightmap baking from 12 hours to 1 hour per track.

  • Rebuild screenshot tools to use in-game debug commands to automate the capture of in-game screenshots.

  • Develop quality of life viewport and spline features in tools used by artists to help create the game.

  • Create a tool capable of showing asset file dependencies and allow artists to update dependencies with ease.

  • Provide mentorship and guidance to other team members and help set them up for success.

May 2017 - March 2021

Software Architect / Software Engineer III

1stMILE

  • Create and deliver core functionalities to existing products which increased company revenue

  • Lead a team to convert those functionalities to other platforms to help the company reach a larger audience

  • Created internal tools which helped improve the speed of the company’s overall development time

  • Develop software which was later repurposed as training tools for internal team members and customers

May 2016 - May 2017

Software Engineer

Technology Unlimited Group

  • Developed a playback system used for naval simulation and training purposes

  • Added core functionalities to an existing simulator to ensure application correctness

May 2015 - February 2016

Software Engineer

Teradyne

  • Created an automatic code generator for simulated environments

  • Added features to exiting simulators responsible for replicating hardware environments

May 2013 - May 2015

Embedded Software Engineering Intern

Northrop Grumman

  • Create detailed design documents using UML models

EDUCATION
EDUCATION
2019-2022

Master's of Science

Computer Science and Software Engineering

University of Washington, Bothell

Research Focus: Physics-based Caustic Illumination

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2009-2014

Bachelor's of Science

Computer Science

California State University, Northridge

Honors Graduate

SKILLS
SKILLS
Languages

C#

C++

Java

Javascript

Libraries/Frameworks

.NET

WinForms

WPF

React

Tools

Unity3D

Git

Visual Studio

Perforce

VS Code

BitBucket

Visio

Unreal

Other Skills

3D Math

Time Management

SW Architecture

Problem Solving

Microsoft Office

Teamwork

Project Planning

Patience

CONTACT
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