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Writer's pictureDrew Nelson

Project Condor - Multi-UAS Simulator

Project Condor is a multi-unmanned aircraft system (UAS) simulator which allows researchers at NASA and the US military to observe how many unmanned aircrafts a single user (also referred to as pilots) could control. This project was developed with a team as part of my senior design project when completing my undergraduate degree at California State University, Northridge. Condor won first place for project and presentation during the senior design showcase in 2014 in the Computer Science category.


As mentioned previously, the goal of Condor was to determine how well users were able to control unmanned aircrafts. Researchers would setup a scenario to challenge each test subject. Each scenario would include items such as a general location, number of aircrafts, general mission objective and more.


Condor had two primary displays. One was a 2D map which showed the location of all the aircrafts in the test environment. The map would also show the current trajectory of each aircraft which has been setup by the user as they attempt to fulfill their mission. This display would also show other aircraft details such as speed, altitude, fuel, and more.



The other display for Codor would show each UAV in a 3D environment. This would help the pilots get a better idea as to what was actually visible from the UAV's perspective. Pilots were able to set a primary UAV view to allow focusing on specific aircrafts and objectives.



Condor was developed to be a free and open source project so that others in the community may use it and grow the application for their own needs. The source code can be found here: https://sourceforge.net/projects/projectpeanuts/ .


Languages and Tools Used:

C++, Qt, OpenSceneGraph, OpenSceneGraphEarth


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